Main menu and map editor
This month I've decided to work on the main menu and the map editor.
So the changes are:
- A starting menu
- Menus for map and difficulty selection
- A credits screen
- A fully working settings menu
- A fully working map editor with export and import features
- All of the above having full controller support
The reason I'm starting with the UI is that I think it will force me to think the whole game through and design every system with every other one in mind. This should lead to the codebase being more organized and the game itself being better.
When I started working on those I found a serious obstacle in the way, there was a bug that caused the text from buttons to disappear. The bug was fixed in the Godot github repo, but not in the stable release I was using. So I had to fork it, and fork it I did, this was actually my first time editing Godots source and I've made many more changes to adapt it to Quandary since I forked it. Here is a link if you want to check it out: https://github.com/paczek654321/godot.
Now with the UI out of the way I think I'll start working on the map itself and the player controls.
Thats it for this devlog, see you in a month whenever I finish working on the next feature.
Files
Get Quandary | Prototype
Quandary | Prototype
A 3D puzzle game where you have to navigate a maze without angering the monster.
Status | In development |
Author | Paczek |
Genre | Puzzle |
Tags | 3D, Horror |
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